i also bought through kickstarter and none of the instructions are working. Let's add even more ways to deliver simple pdfs to backers (hey, maybe we try just emailing them)
Oh wait so I'm not the only one baffled by Kickstarter? I always wonder if my item is coming or did I fill out the survey right or is there yet another survey? Always a pain and I really don't blame the creators just that weird system.
The text is complete, minus the introductory adventure and some missing art and editing. All of which will be updated in a couple of weeks with any luck!
Hi! I purchased the game on drivethru where it said an upgrade to the full version would be accessible upon release. Just wondering if this is the same file available there or if this is the full game.
I bought the book here through Itch, this file will be updated in the same way as the file from those who supported the digital promise through Kickstarter, right?
This game is incredible! I backed your kickstart. Spent yesterday building my version of The Smoke. This is everything I've been wanting in a game. It's got such a strong sense of identity. The art is simply phenomenal. Pick this up, it's worth every pence!
This looks really good, and I look forward to trying it out. But be aware that GMs are going to have to add Perception, Knowledge & Influence Attributes (I get the impression you really don’t want us to, but we’ll need them for effective gameplay). Best to accept that and integrate it.
I plan on running it without those, perception especially. It forces one to be very descriptive as GM, and I think that's a great opportunity to grow. Maybe you can try it out first as well and only add it if it doesn't work. But of course this is just a suggestion, it's your game after all.
You really don't need to. You can do those things using the existing skill system if you need to. Just make a 3d6 roll under the difficulty you decide (i.e., for checking if they know stuff: 17 for common knowledge, 12-4 for less well known stuff, 6-8 for very esoteric subjects).
Or you could just give them the information because it's more fun.
← Return to game
Comments
Log in with itch.io to leave a comment.
Congrats on the game coming out! I bought the game through drivethru and was wondering if I was able to get a link to download the finished game?
i also bought through kickstarter and none of the instructions are working. Let's add even more ways to deliver simple pdfs to backers (hey, maybe we try just emailing them)
Oh wait so I'm not the only one baffled by Kickstarter? I always wonder if my item is coming or did I fill out the survey right or is there yet another survey? Always a pain and I really don't blame the creators just that weird system.
Hey, I bought this through Kickstarter. How do I download the pdf here? Thanks
This looks and sounds amazing. Is it ready to go as a full version? Thank you!
The text is complete, minus the introductory adventure and some missing art and editing. All of which will be updated in a couple of weeks with any luck!
Hi! I purchased the game on drivethru where it said an upgrade to the full version would be accessible upon release. Just wondering if this is the same file available there or if this is the full game.
P.S - great game! Love the gritty atmosphere!
Thanks! The file is the same on both sites.
I bought the book here through Itch, this file will be updated in the same way as the file from those who supported the digital promise through Kickstarter, right?
This game is incredible! I backed your kickstart. Spent yesterday building my version of The Smoke. This is everything I've been wanting in a game. It's got such a strong sense of identity. The art is simply phenomenal. Pick this up, it's worth every pence!
¿where do i put de psswrd?
Hi Nozak, I believe that the password request comes up when you try to download the file.
If your still having issues. best to email us directly to take a look at for you.
This looks really good, and I look forward to trying it out. But be aware that GMs are going to have to add Perception, Knowledge & Influence Attributes (I get the impression you really don’t want us to, but we’ll need them for effective gameplay). Best to accept that and integrate it.
I plan on running it without those, perception especially. It forces one to be very descriptive as GM, and I think that's a great opportunity to grow. Maybe you can try it out first as well and only add it if it doesn't work. But of course this is just a suggestion, it's your game after all.
You really don't need to. You can do those things using the existing skill system if you need to. Just make a 3d6 roll under the difficulty you decide (i.e., for checking if they know stuff: 17 for common knowledge, 12-4 for less well known stuff, 6-8 for very esoteric subjects).
Or you could just give them the information because it's more fun.