When will there be an pdf update that will actually tell how to play the game? I have still been unable to play this game due to its super vague description of the rules and checks
The game is awesome but lacks that most important detail. An introductory adventure or any adventure support. It has a few pages on campaigns but it's not much to go on IMO. Everything else is great. Hopefully someone publishes adventures for it.
I've been reading several ttrpgs with the idea of running superhero games for some time, and I think Longshot City is finally the one I would love to take to my gaming table. Within its pages, the Troika! system is adapted to allow for powerful characters, with dozens of powers and different origins. Trying to recreate your favorite comic book characters by exploring its tables is already a fun game in itself, enjoying the gret new options you can play with these. However, with the choices it offers, it's best to embrace its madness and create a more random character, in search of a new superhero you have never imagined before.
Even without having an extensive section dedicated to its setting, all entries and tables exude information about Longshot City. The city map is filled with evocative locations where chaos and common (and not so common) adventures can unfold for your game, with a very special mention for the antagonists compiled in the manual. They serve both as examples of the type of characters you can create and help establish more information about Longshot's setting. I find it especially admirable that (except for a few cases) almost all the rivals are characters that may initially frighten or confuse you but are not inherently evil; they just need to be listened to and a helping hand.
The three styles of art presented in the manual, one more epic and cosmic, darker and more terrifying in others, and even a more underground one, provide different visions on how to develop your own adventures. The texts are precise and fluid, and overall, delving into the intertwined world within its pages is a super fun experience.
How come you responded to this comment, but not the one I made 12 days ago? I also left a comment on the Kickstarter page that never got answered either.
That's correct, most of the authors and artists we work with are freelance and bring us projects they would like us to help with. Most of which are for Troika! but not all.
Troika! is an entirely open licence game and can be used by anyone to create anything they like just by including a short piece of text we supply on the files for the main game, in the case of Longshot City it has taken a few more liberties in adapting the rules so we need to check in with him to ensure we're getting it right for you.
So when players roll for checks, what number are they trying to roll under and how do their powers affect the final total? The book is very vague on how it works and doesnt give any sort of checks table to use.
Okay, but nowhere on the page you mentioned does it say I use the character skill points for the check factor. As someone who has never played Troika before, how was I supposed to know that???
Having taken a look I can see that what might help new players in the future is an example perhaps but in section 2.2 p32 Advanced Skills it does say that the "Advanced skill number given in the background plus the characters base skill yields the character's skill total."
Followed by section 2.2.1 which explains the use of skills to pass both roll under and roll versus for actions in the game.
As per this image I am sharing, all that is says is that you can use advanced skills to test a roll. That still does not clearly outright tell me how to roll for that test. All mechanics should be explicitly detailed step by step.
Is there a reason this is formatted in an awkward 2 page manner? The map up front won't display correctly because of it and it doesn't work well reading on a phone/tablet this way
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When will there be an pdf update that will actually tell how to play the game? I have still been unable to play this game due to its super vague description of the rules and checks
I'm a Little disappointed that the PDF don't come with physical copy on the store, still a great product.
A couple more things I've noticed with how badly this book was done:
1. Why isn't there a section that tells us how to make our own enemies?
2. Why isn't there a file for just the character sheet by itself? There should ALWAYS be a separate character sheet pdf.
The game is awesome but lacks that most important detail. An introductory adventure or any adventure support. It has a few pages on campaigns but it's not much to go on IMO. Everything else is great. Hopefully someone publishes adventures for it.
I've been reading several ttrpgs with the idea of running superhero games for some time, and I think Longshot City is finally the one I would love to take to my gaming table. Within its pages, the Troika! system is adapted to allow for powerful characters, with dozens of powers and different origins. Trying to recreate your favorite comic book characters by exploring its tables is already a fun game in itself, enjoying the gret new options you can play with these. However, with the choices it offers, it's best to embrace its madness and create a more random character, in search of a new superhero you have never imagined before.
Even without having an extensive section dedicated to its setting, all entries and tables exude information about Longshot City. The city map is filled with evocative locations where chaos and common (and not so common) adventures can unfold for your game, with a very special mention for the antagonists compiled in the manual. They serve both as examples of the type of characters you can create and help establish more information about Longshot's setting. I find it especially admirable that (except for a few cases) almost all the rivals are characters that may initially frighten or confuse you but are not inherently evil; they just need to be listened to and a helping hand.
The three styles of art presented in the manual, one more epic and cosmic, darker and more terrifying in others, and even a more underground one, provide different visions on how to develop your own adventures. The texts are precise and fluid, and overall, delving into the intertwined world within its pages is a super fun experience.
Where can I purchase a physical copy?
Physical Copies will be availble on our website https://www.melsonia.com/ as soon as we finish shipping the Kickstarter orders!
How come you responded to this comment, but not the one I made 12 days ago? I also left a comment on the Kickstarter page that never got answered either.
Hi Futuremc,
Our apologies, we're only in and out sporadically to Kickstarter and don't see the messages there very often.
We did see the one below a couple of days ago and reached out the the Author for his answer but haven't got it yet.
Will be back to answer as soon as we have it
So the author doesn't work for you all? And doesn't this game use the Troika! system?
That's correct, most of the authors and artists we work with are freelance and bring us projects they would like us to help with. Most of which are for Troika! but not all.
Troika! is an entirely open licence game and can be used by anyone to create anything they like just by including a short piece of text we supply on the files for the main game, in the case of Longshot City it has taken a few more liberties in adapting the rules so we need to check in with him to ensure we're getting it right for you.
So when players roll for checks, what number are they trying to roll under and how do their powers affect the final total? The book is very vague on how it works and doesnt give any sort of checks table to use.
Hi Futuremc002,
Having spoken with Christian he has said that it mostly works as Troika! does so:
Generally speaking anything that's easy or non critical to the game doesn't require a skills check it can just happen.
Anything that needs to be checked requires a player to roll under their skills (2.1.1 p32).
For example a player has a skill of 5 and an advanced skill of 3 in climbing.
They need to roll under or equal to an 8 on 2d6 to succeed the challenge
Okay, but nowhere on the page you mentioned does it say I use the character skill points for the check factor. As someone who has never played Troika before, how was I supposed to know that???
Hi Futuremc002,
Having taken a look I can see that what might help new players in the future is an example perhaps but in section 2.2 p32 Advanced Skills it does say that the "Advanced skill number given in the background plus the characters base skill yields the character's skill total."
Followed by section 2.2.1 which explains the use of skills to pass both roll under and roll versus for actions in the game.
As per this image I am sharing, all that is says is that you can use advanced skills to test a roll. That still does not clearly outright tell me how to roll for that test. All mechanics should be explicitly detailed step by step.
Will there be any updates to the pdf at some point so that way the game mechanics are more properly explained on how they work?
Is there a reason this is formatted in an awkward 2 page manner? The map up front won't display correctly because of it and it doesn't work well reading on a phone/tablet this way
It defaults to spread view, but there should be an option to change it to singles in your preffered dedicated PDF viewer.